We feel that Armageddon War is a breath of fresh air in the wargaming world. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined not only by its weapons but also by the tactics you choose to use for the assault or defense. When you fire on a unit, it has the option of taking cover, or returning fire, and Action Dice, not endless charts, determine combat's outcome.Link: Campaign on Kickstarter
Link: Flying Pig Games
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