Pendraken Miniatures announced a new version of Blitzkrieg Commander:
Our overriding intention with BKC-IV was to show a natural evolution from BCK-II, retaining the best elements of BKC-IIIbut at the same time remaining true to both the BKC tradition and the Commander series of rules mechanisms. In addition, we've added new game mechanisms, incorporated several widely used, tried and tested 'house rules', as well as tidying up the army lists. The design of BKC-IV will allow players to choose between a more formalized and higher-level game, back (almost) to BCK-I and BKC-II in many ways; or to play a much more granular game, almost but not quite down to a skirmish-level or 1:1-level game. We have also added (by request) more Example Tables, for ease of play and quick reference.Link: Pendraken Miniatures
The significant changes are:
An enhanced and expanded Reconnaissance section – making Recce a more important and integral part of the game.
Introduction of Snipers and their effect on the battlefield.
Changes to the way Infantry Anti-Tank Weapons work to make them more cost-effective and realistic.
Changes to the Artillery Barrage rules – to remove a potential for imbalance.
The correction of an anomaly around Naval Guns and FAOs.
Adding a new Tactical Doctrine for Guerrillas/Partisans, with additional features to make playing an insurgency or resistance-style game possible.
Re-working and clarifying the Scenarios.
Adding to, re-wording and editing the list of Special Characteristics.
Rather than a printed QRS supplied with the rules, we'll be putting up a PDF download for people to print off as many copies as they like. Along with this, we'll be creating a series of PDFs containing a variety of expanded Optional Rules – including Perilous Terrain, Armored Trains, and Refugees, amongst many others. More of these Optional Rules will be added to the archive going forward, as will more Army Lists (an ANZAC list is already on the workbench!).
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