Included in the core book are:Link: Campaign on Kickstarter
An overview of Burroughs' Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars.
Detailed chapters on technology, creatures, and various cultures.
A new skill-less Talent focused narrative variation of the 2d20 system called Momentum, including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts.
Choose a wide variety of characters such as a dashing Red Martian duelist, a brilliant First Born scientist, a savage Beastmaster, a courageous airship officer, a disciplined assassin, or even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself!
A detailed Narrator's section with information on how to run genre-and-setting appropriate games and campaigns, including information about the great secrets of Barsoom.
Three eras of play based on the adventures of John Carter himself. Play during the early days of Dotar Sojat, adventure during the time when Carter was a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era.
An introductory adventure, the Mind Merchants of Mars, to get players and Narrators started on their adventures.
Link: Modiphius Entertainment
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