Chapter Two of The Outer Reach explores these worlds and phenomena, their past and their present, providing Game Masters with necessary information to build missions and campaigns centered around exploration into the lost and mysterious places in the Jericho Reach. Each world can be used as the setting for any number of Deathwatch missions, and numerous adventure seeds are included to provide GMs with ample fodder for their creativity.Link: To the article
Link: Fantasy Flight Games
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