From their announcement:
Daemon Hunter gives GMs the tools they need to tell these stories in the “Grim Darkness of the Far Future”. Players take on the roll of Heroes holding a torch in the infinite blackness of insanity and the warp. Will you survive long enough to be counted among the myths of Warhammer 40,000... or will you be just another statistic in the logs of some Adeptus Ministorum logician?
And about Black Crusade:
Black Crusade takes a departure from Dark Heresy, Rogue Trader and Deathwatch, presenting its own unique corner of the Warhammer 40,000 universe – the Screaming Vortex – but wrapping its questing pseudopods about the Calixis Sector, the Koronus Expanse, and the Jericho Reach too. The Screaming Vortex is a warp storm, situated between the Calixis Sector and the Jericho Reach, and within its boiling heart, Chaos rules supreme!
Games set within the anarchic Screaming Vortex are all about power. The player characters seek to gain dominance over their rivals, earning as they do so the dark blessings of the Ruinous Powers. Adventures within the Vortex can encompass a massive range of types, including simple battles for territory to complex and involved conspiracies. The deeper one travels into the Vortex the more power one might amass, for the worlds within the Inner Ring and the Lower Vortex hold secrets millions would, and indeed have, died for. Artefacts of terrible potency await those with the strength to seek them out, and beings of incalculable power dwell on the Daemon Worlds of the Lower Vortex. Of course, the ultimate goal of any truly worthy champion of the Dark Gods is to unite the disparate factions within the Vortex and to lead them in a Black Crusade against the unsuspecting Imperium, smashing through the 13th Station of Passage and descending on the weakling defences of the Calixis Sector.
Link: Fantasy Flight Games
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