Spartan Games announced the 2.5 version of the Dystopian Wars rules:
The Core RulesLink: Spartan Games
The biggest fear of most wargamers with a new set of rules is that the company which created it changes too much. The idea that in the name of progress you change too much, break this, alter that, make it work differently. We can’t say that we aren’t changing things, because we are, but the approach we have taken with Version 2.5 is to look at the existing rulebook and we asked ourselves some simple questions:
1) What errors are there? Find and fix them.
2) What is clunky in the game play? And how can we improve it, smooth it out for a better experience.
3) How do we speed the game up? But without gutting the game!
4) How do we enable larger games to be played?
5) What can we add to extend the Dystopian Wars experience, to make things even cooler for gamers?
Using a wonderfully corporate expression now, we set ourselves a Mission Statement for the Dystopian Wars 2.5 Core Rulebook:
“Make it look better, make it play better, but keep everything in the book that makes Dystopian Wars great – and then add more cool stuff that makes it even more GREAT!”
We know it sounds a little fluffy to define it this way, but it boils down to making sure we hit our Mission Statement. In fact, this sentiment is what is driving the Firestorm Armada 3.0 rulebook, but that is a different blog!
The overall rule changes you can expect are few and far between since Dystopian Wars if a very stable set of rules already. However, there are a few areas that will change to better suit the releases planned for later in the year and into 2017, and to re-balance some of the more contentious things that crept into the game over the last few years. Here are some things we have looked at:
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